GURPS BANESTORM PDF

Setting[ edit ] A basic premise of the setting is that magical banestorms pick up people and whole villages from other worlds including Earth and deposit them on Yrth. As a result, many of the societies and cultures are reminiscent of a Crusades-era Earth, albeit with magic. One significant difference this brings is that, unlike many fantasy settings, Yrth has many of the major Earth faiths as its core religions, including Christianity , Islam , Hinduism , Buddhism , Judaism , and others. The Banestorm started about 1, years ago when a group of "Dark Elves" completed a magical ritual designed to banish all Orcs from Yrth. The spell backfired horribly, and instead brought people from other worlds.

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Setting[ edit ] A basic premise of the setting is that magical banestorms pick up people and whole villages from other worlds including Earth and deposit them on Yrth. As a result, many of the societies and cultures are reminiscent of a Crusades-era Earth, albeit with magic.

One significant difference this brings is that, unlike many fantasy settings, Yrth has many of the major Earth faiths as its core religions, including Christianity , Islam , Hinduism , Buddhism , Judaism , and others. The Banestorm started about 1, years ago when a group of "Dark Elves" completed a magical ritual designed to banish all Orcs from Yrth.

The spell backfired horribly, and instead brought people from other worlds. Although the majority of Banestorm strikes occurred shortly after the initial backfire, giving the world its fantasy-medieval flavor, occasional flare-ups have occurred since then. For instance, in the 16th century, a number of humans were transported to Yrth from France, bringing with them dangerous knowledge of Protestantism, and gunpowder.

The latter has since been suppressed due to concerns by the Empire of Megalos about too much technological progress. Plot[ edit ] One of the interesting things about the setting is that a different flavor of fantasy campaign can be had depending on which region of Yrth one uses.

Araterre, for instance, is a seafaring nation inhabited by the descendants of those brought to Yrth from France in the 16th century.

Light or no armor, swashbuckling, and courtly intrigue are the rule of the day. Sahud is the Asian mish-mash country, and would be suitable for a wuxia style game, or even something akin to Legend of the Five Rings.

Some countries are almost entirely human-dominated, and others are mixed, while there are still some area completely under the control of Elves, Orcs, Dwarves, or Reptile Men.

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GURPS Banestorm

ISBN Low Stock Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters — including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported — from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. Characters can journey from the windswept plains of the Nomad Lands — where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla — to Megalos, the ancient empire where magic and political intrigue go hand in hand. It provides GMs with a complete world background — history, religion, culture, politics, races, and a detailed, full-color map — everything needed to start a GURPS campaign. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives.

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